Contains position/rotation data about an individual bone within the hand.
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Contains position/rotation data about an individual bone within the hand.
◆ Bone()
| FMAR.Core.CommonHand.Bone.Bone |
( |
Vector3 | position, |
|
|
Quaternion | rotation ) |
|
inline |
◆ position
| Vector3 FMAR.Core.CommonHand.Bone.position |
◆ rotation
| Quaternion FMAR.Core.CommonHand.Bone.rotation |
◆ Forward
| Vector3 FMAR.Core.CommonHand.Bone.Forward |
|
get |
◆ Right
| Vector3 FMAR.Core.CommonHand.Bone.Right |
|
get |
◆ Up
| Vector3 FMAR.Core.CommonHand.Bone.Up |
|
get |
The documentation for this struct was generated from the following file:
- /github/workspace/Packages/FMAR/Core/Runtime/Scripts/CommonHand.cs