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FirstModulAR 0.1.0
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Classes | |
| struct | FMAR.Core.FingerPinchData |
| class | FMAR.Core.CommonHand |
| A "common" hand structure which is capable of representing hands in a universal way, for use in any FMAR modules which use hands. XR Providers can inherit from this class to create a conversion scheme which translates other types of hand structures into a common hand. More... | |
| struct | FMAR.Core.CommonHand.Bone |
| Contains position/rotation data about an individual bone within the hand. More... | |
Namespaces | |
| namespace | FMAR |
| namespace | FMAR.Core |
Typedefs | |
| using | Object = UnityEngine.Object |
| using Object = UnityEngine.Object |