Class which converts a UnityXR hand into an FMAR Core common hand.
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| | UnityXrCommonHand (UnityEngine.XR.InputDevice inputDevice) |
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| override void | Update () |
| | Updates the hand's bones, and finger bones. Runs every frame.
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Public Member Functions inherited from FMAR.Core.CommonHand |
| | CommonHand () |
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| void | Update () |
| | Called by FMARDeviceManager automatically, overriding classes should use this function to extract hand data from the source and populate bones.
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| void | PinchUpdate () |
| | Called by FMARDeviceManager automatically, handles processing of pinch-detection logic, updates fingerPinchData.
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| void | Draw () |
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Class which converts a UnityXR hand into an FMAR Core common hand.
◆ UnityXrCommonHand()
| FMAR.XRProviders.UnityXR.UnityXrCommonHand.UnityXrCommonHand |
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UnityEngine.XR.InputDevice | inputDevice | ) |
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inline |
◆ Update()
| override void FMAR.XRProviders.UnityXR.UnityXrCommonHand.Update |
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| ) |
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inline |
Updates the hand's bones, and finger bones. Runs every frame.
The documentation for this class was generated from the following file: