Notifications widget, displays notifications from various sources and allows the user to interact with them.
More...
|
| override void | Awake () |
| | Initializes the notifications widget.
|
| |
| override void | Update () |
| | Updates the notifications widget each frame, handles debug input.
|
| |
| virtual void | Start () |
| |
| void | CreateBorder (Vector2 size) |
| | Creates a border for the widget, around the edges.
|
| |
Notifications widget, displays notifications from various sources and allows the user to interact with them.
◆ Awake()
| override void FMAR.UI.Widgets.Notifications.Notifications.Awake |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ MarkSeen()
| void FMAR.UI.Widgets.Notifications.Notifications.MarkSeen |
( |
int | index | ) |
|
|
inline |
Marks a notification as seen.
- Parameters
-
| index | The index of the notification in the list. |
◆ SetWidgetContainer()
| override void FMAR.UI.Widgets.Notifications.Notifications.SetWidgetContainer |
( |
WidgetContainer | widgetContainer | ) |
|
|
inlinevirtual |
Sets the widget container and updates the UI activation based on the container's scale factor.
- Parameters
-
| widgetContainer | The widget container. |
Reimplemented from FMAR.UI.Widgets.Widget.
◆ Update()
| override void FMAR.UI.Widgets.Notifications.Notifications.Update |
( |
| ) |
|
|
inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- /github/workspace/Packages/FMAR/UI/WidgetNotifications/Runtime/Scripts/Notifications.cs