The Console widget, displays logs within the headset. Useful for debugging, as it isn't otherwise possible to see Unity's console output within a headset.
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| override void | Awake () |
| | Initializes the console, sets up initial visibility, and subscribes to log line events.
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| virtual void | Start () |
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| virtual void | Update () |
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| void | CreateBorder (Vector2 size) |
| | Creates a border for the widget, around the edges.
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The Console widget, displays logs within the headset. Useful for debugging, as it isn't otherwise possible to see Unity's console output within a headset.
◆ Awake()
| override void FMAR.UI.Widgets.Console.Console.Awake |
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inlineprotectedvirtual |
Initializes the console, sets up initial visibility, and subscribes to log line events.
Reimplemented from FMAR.UI.Widgets.Widget.
◆ SetWidgetContainer()
| override void FMAR.UI.Widgets.Console.Console.SetWidgetContainer |
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WidgetContainer | widgetContainer | ) |
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inlinevirtual |
Sets the widget container and adjusts the inspector visibility based on the container's scale factor.
- Parameters
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| widgetContainer | The widget container to set. |
Reimplemented from FMAR.UI.Widgets.Widget.
The documentation for this class was generated from the following file:
- /github/workspace/Packages/FMAR/UI/WidgetConsole/Runtime/Scripts/Console.cs