Keeps track of UnityXR's device list and adds compatible devices to FMAR Core's device manager if appropriate.
More...
|
| class | Device |
| | A device in the Unity XR provider. Can represent a headset, controller, hand, or some other device. More...
|
| |
Keeps track of UnityXR's device list and adds compatible devices to FMAR Core's device manager if appropriate.
◆ Devices
| IReadOnlyList<Device> FMAR.XRProviders.UnityXR.UnityXrDeviceManager.Devices |
|
staticget |
◆ Instance
◆ PlatformHeadOffset
| Vector3 FMAR.XRProviders.UnityXR.UnityXrDeviceManager.PlatformHeadOffset |
|
staticget |
◆ PlatformHeadsetFov
| float FMAR.XRProviders.UnityXR.UnityXrDeviceManager.PlatformHeadsetFov |
|
staticget |
◆ OnDeviceAdded
| Action<Device> FMAR.XRProviders.UnityXR.UnityXrDeviceManager.OnDeviceAdded |
|
static |
◆ OnDeviceRemoved
| Action<Device> FMAR.XRProviders.UnityXR.UnityXrDeviceManager.OnDeviceRemoved |
|
static |
The documentation for this class was generated from the following file: