A client in the FMAR network. Core network object for a user. Required for network functionality.
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A client in the FMAR network. Core network object for a user. Required for network functionality.
◆ InitServerRpc()
| void FMAR.Networking.FmarClient.InitServerRpc |
( |
string | name | ) |
|
|
inline |
Initialize the client on the server.
- Parameters
-
| name | The name of the client. |
◆ OnNetworkDespawn()
| override void FMAR.Networking.FmarClient.OnNetworkDespawn |
( |
| ) |
|
|
inline |
Called when the network object is despawned.
◆ OnNetworkSpawn()
| override void FMAR.Networking.FmarClient.OnNetworkSpawn |
( |
| ) |
|
|
inline |
Called when the network object is spawned.
◆ name
| new string FMAR.Networking.FmarClient.name |
◆ InspectorRows
◆ NetName
| string FMAR.Networking.FmarClient.NetName |
|
set |
The network name of the client.
The documentation for this class was generated from the following file:
- /github/workspace/Packages/FMAR/Networking/Runtime/Scripts/FmarClient.cs