Used to place points of interest in the world.
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| void | Bootup (Sprite poiIcon, int poiIconIndex, string poiName) |
| | Initialization method.
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| void | Dismiss () |
| | Destroys this game object.
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Used to place points of interest in the world.
◆ Bootup()
| void FMAR.Internal.PointsOfInterest.PointOfInterestPlacement.Bootup |
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Sprite | poiIcon, |
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int | poiIconIndex, |
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string | poiName ) |
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inline |
Initialization method.
- Parameters
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| poiIcon | The icon of the point of interest. |
| poiIconIndex | The index of the icon in the icon library. |
| poiName | The name of the point of interest. |
◆ Dismiss()
| void FMAR.Internal.PointsOfInterest.PointOfInterestPlacement.Dismiss |
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| ) |
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inline |
Destroys this game object.
The documentation for this class was generated from the following file: