FMAR Headset representation, containing position, rotation, velocity, and angular velocity data.
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FMAR Headset representation, containing position, rotation, velocity, and angular velocity data.
◆ Headset()
| FMAR.Core.Headset.Headset |
( |
string | name, |
|
|
Func< Vector3 > | positionFunc, |
|
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Func< Quaternion > | rotationFunc, |
|
|
Func< Vector3 > | velocityFunc, |
|
|
Func< Vector3 > | angularVelocityFunc, |
|
|
float | fov ) |
|
inline |
◆ angularVelocityFunc
| Func<Vector3> FMAR.Core.Headset.angularVelocityFunc |
|
protected |
◆ positionFunc
| Func<Vector3> FMAR.Core.Headset.positionFunc |
|
protected |
◆ rotationFunc
| Func<Quaternion> FMAR.Core.Headset.rotationFunc |
|
protected |
◆ velocityFunc
| Func<Vector3> FMAR.Core.Headset.velocityFunc |
|
protected |
◆ AngularVelocity
| Vector3 FMAR.Core.Headset.AngularVelocity |
|
get |
◆ Forward
| Vector3 FMAR.Core.Headset.Forward |
|
get |
◆ Fov
| float FMAR.Core.Headset.Fov |
|
get |
◆ Name
| string FMAR.Core.Headset.Name |
|
get |
◆ Position
| Vector3 FMAR.Core.Headset.Position |
|
get |
◆ Right
| Vector3 FMAR.Core.Headset.Right |
|
get |
◆ Rotation
| Quaternion FMAR.Core.Headset.Rotation |
|
get |
◆ Up
| Vector3 FMAR.Core.Headset.Up |
|
get |
◆ Velocity
| Vector3 FMAR.Core.Headset.Velocity |
|
get |
The documentation for this class was generated from the following file: