An XR rig which consults the Core device manager to set the position of its own "headset" and "controller" objects.
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An XR rig which consults the Core device manager to set the position of its own "headset" and "controller" objects.
◆ Camera
| Camera FMAR.Core.CoreRig.Camera |
|
staticget |
◆ Instance
◆ LeftAltPointerTf
| Transform FMAR.Core.CoreRig.LeftAltPointerTf |
|
staticget |
◆ LeftControllerTf
| Transform FMAR.Core.CoreRig.LeftControllerTf |
|
staticget |
◆ LeftPointerCol
| SphereCollider FMAR.Core.CoreRig.LeftPointerCol |
|
get |
◆ LeftPointerTf
| Transform FMAR.Core.CoreRig.LeftPointerTf |
|
staticget |
◆ NorthwardCursorTf
| Transform FMAR.Core.CoreRig.NorthwardCursorTf |
|
staticget |
◆ PlayerCursorTf
| Transform FMAR.Core.CoreRig.PlayerCursorTf |
|
staticget |
◆ RightAltPointerTf
| Transform FMAR.Core.CoreRig.RightAltPointerTf |
|
staticget |
◆ RightControllerTf
| Transform FMAR.Core.CoreRig.RightControllerTf |
|
staticget |
◆ RightPointerCol
| SphereCollider FMAR.Core.CoreRig.RightPointerCol |
|
get |
◆ RightPointerTf
| Transform FMAR.Core.CoreRig.RightPointerTf |
|
staticget |
The documentation for this class was generated from the following file:
- /github/workspace/Packages/FMAR/Core/Runtime/Scripts/CoreRig.cs