| Controller(string name, bool isRight, Func< Vector3 > positionFunc, Func< Quaternion > rotationFunc, Func< Vector3 > pointerPositionFunc, Func< Quaternion > pointerRotationFunc, Func< bool > pressedFunc, Func< bool > justPressedFunc, Func< Vector2 > joystickFunc, Func< bool > primaryButtonPressedFunc, Func< bool > secondaryButtonPressedFunc, Action< uint, float, float > sendHapticImpluseAction, GameObject debugObject=null) | FMAR.Core.Controller | inline |